Amrita Tiwari | TeamLease RegTech

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Jun 03, 2025


The online gaming industry in India has experienced rapid growth over the past decade, driven by increasing internet usage, proliferation of smartphones, and a young demography of users. According to estimates, the sector is valued at over ₹16,000 crore and is projected to continue expanding at a double-digit growth rate annually.

Online gaming in India comprises multiple segments, including casual games, skill-based games, fantasy sports, e-sports, and real-money games. However, this growth has also brought increased scrutiny from regulators, given concerns around addiction, financial risks, and jurisdictional complexities. The compliance environment surrounding online gaming is dynamic, shaped by both central and state-level legislative legislations and developments.

Legal Classification and Central Framework

At the central level, there is no unified law governing online gaming in India. The Public Gambling Act, 1867, which prohibits running or being in charge of a public gaming house, continues to be the foundation for most gambling laws, though it does not explicitly cover online gaming.

A key distinction in the Indian online gaming ecosystem is between games of skill and games of chance. Games of skill are generally permitted, while games of chance fall within the ambit of gambling and are prohibited unless specifically allowed by state legislation. The Supreme Court and various High Courts have repeatedly upheld this distinction in cases involving rummy, fantasy sports, and poker.

In April 2023, the Ministry of Electronics and Information Technology (MeitY) introduced the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Amendment Rules, 2023, specifically addressing online gaming. These rules:

  • Require online gaming platforms offering real-money games to be registered with Self-Regulatory Bodies (SRBs).
  • Mandate due diligence obligations, including user verification, grievance redressal, and public disclosures.
  • Prohibit games involving wagering on outcomes.
  • Empower MeitY to notify permissible online real-money games based on SRB recommendations.

These rules marked the first attempt at central regulatory oversight over online gaming platforms through delegated legislation under the IT Act, 2000.

GST and Financial Compliance

A significant compliance requirement came in July 2023 when the GST Council decided to impose a 28% Goods and Services Tax (GST) on the full face value of entry amounts for online gaming, casinos, and horse racing. This decision has had substantial implications for real-money gaming platforms and their revenue models.

Under the updated framework:

  • Online gaming platforms must register in every state where users reside.
  • GST is to be levied on the total value deposited by the player, not just the platform’s commission or fee.
  • Amendments to the CGST and IGST Acts were passed and notified by August 2023.
  • Provisional tax assessments and audits are now routine for platforms above specific transaction thresholds.

This move has increased compliance costs and operational burdens, with platforms required to reconcile user transactions, ensure tax payments on time, and manage state-wise GST filings.

State-Level Laws and Bans

Online gaming, particularly real-money games, remains a state subject under the Constitution of India. This has led to a fragmented regulatory environment, with different states adopting divergent stances:

  • Tamil Nadu passed the Tamil Nadu Prohibition of Online Gambling and Regulation of Online Games Act, 2022, banning online games like rummy and poker played for stakes. The law was challenged in court, but the state maintains that these games involve elements of chance.
  • Karnataka initially banned online gambling via an amendment to the Karnataka Police Act in 2021. The High Court struck down the amendment in 2022, stating it violated the right to trade. However, the state has expressed interest in bringing in a revised bill.
  • Kerala notified a ban on online rummy in 2021, which was later quashed by the Kerala High Court.
  • Telangana and Andhra Pradesh have banned online real-money games involving betting and wagering under their respective gaming legislation.
  • Sikkim and Nagaland have introduced licensing regimes for online games of skill. Nagaland’s Online Games of Skill Act, 2016, allows licensing of platforms that offer poker, rummy, fantasy sports, and similar games.

Due to these state-level restrictions, companies operating in multiple jurisdictions must constantly track changes, adapt their offerings, geo-block users from restricted regions, and ensure contractual compliance with varying state laws.

Regulatory Uncertainty and National Coordination

The lack of a single, harmonised legal framework for online gaming continues to create compliance ambiguity. While MeitY’s IT Rules provide central guidance, enforcement remains complex because:

  • States retain legislative authority over gambling and betting.
  • Court rulings vary across jurisdictions.
  • Taxation and licensing requirements differ from one state to another.

In 2024, the central government initiated consultations with states to explore the feasibility of a Model Online Gaming Law to bring uniformity. Additionally, the establishment of self-regulatory bodies (SRBs) is underway, but operationalising them and defining the contours of what constitutes a “permissible” game remains a work in progress.

The compliance landscape for online gaming in India is evolving rapidly, shaped by a mix of central regulations, judicial pronouncements, and state-level interventions. Stakeholders including gaming platforms, investors, and compliance professionals must navigate a complex ecosystem involving taxation, content regulation, user safety obligations, and multi-jurisdictional legal scrutiny. As regulatory frameworks mature, continuous monitoring and agile compliance practices will be key to sustainable operations in this high-growth sector.

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